If you did crave some more wayward, unreadable and unpolished car combat the multiplayer won't offer much respite. The campaign can be clocked in around five hours, though you certainly wouldn't want any more of it. And then put it in a box and asked fifty quid for it four years later.Įven at a fiver it'd be hard to overlook Fast & Furious Crossroads' faults, so fragile is its action. It's all so basic, so lacking polish and so packed full of fundamental oversights and errors you've got to wonder what calamity befell its development - it feels as if someone had a decent idea for a Fast & Furious game, got a couple of weeks into development then realised it wouldn't work with the tools at hand and abandoned it. Most of the time, though, you'll simply be fighting the camera or replaying missions after failing to meet one of their poorly communicated objectives (one small mercy is a checkpoint system that's generous). There's one mission that asks you to destroy a van by ramming into it, while also making sure not to rouse their suspicion. Move away from driving point to point and it's even more confused. Crossroads offers up impressive takes on cities like Barcelona and New Orleans then does little beyond making you drive from point to point with absolutely no option to deviate from the critical path. Dom, Letty and Roman are the only mainline characters to make an appearance - oddly Ben Collins has a cameo as puts in his most bewildered performance since he had to stand around in CC Mason's ill-fated BTCC theme. The cars themselves bound around as if they're not quite sure what kind of game they're supposed to be in - you can activate easy drifts and sharp e-brake turns, but most of the time you'll be bouncing between scenery and absent-minded AI traffic. The execution here is simply atrocious - the camera pounces around wildly and beyond your control, the one angle you're afforded bizarrely unable to even adequately frame the car you're driving. There are the bare bones of a fantastic Fast & Furious game in Crossroads, essentially - yet somehow it ends up only a mite better than 2013's risible Showdown. Take down a tank! Jump on to a speeding train! Drag a wrecking ball across the deck of a well-stocked air carrier, leaving a trail of sparks and fury in your wake! You can even sense that in the nuts and bolts of Crossroads' crunchy, combat heavy action - when it's firing on all cylinders, it's about getting a team of over-powered automotive superheroes to work together with their unique abilities to perform impossible tasks. The cars are fantastic, as you'd hope, littered with the great and the good of Fast & Furious' past - indeed, Crossroads is as big a fan of the series as anyone. New Orleans is actually a pretty backdrop, and it's where Crossroads really steps up a gear and comes closest to being more fun than frustrating. Even Michelle Rodriguez and Vin Diesel seem game. Peter Stormare does his Peter Stormare thing as the boss of the comically sinister criminal organisation you uncover and unravel, and Tyrese Gibson is as up for it as he ever is as Roman Pearce. The two new leads are simply fantastic, Sonequa Martin-Green - Star Trek: Discovery's Michael Burnham - fizzing nicely along with Billions' Asia Kate-Dillon, the presence of a non-binary lead in keeping with Fast & Furious' gently progressive ways. Fast & Furious Crossroads' story is incoherent, full of wild leaps of logic and completely, utterly mad - which is precisely as it should be. First, though, it's worth taking stock of what works - and there is a fair amount.
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